Thinking of ideas is fairly easy, all it takes is some exposure to a problem or inconvenience, a little understanding of the people you’re trying to help, and a dash of know-how regarding the raw materials that could be used to create a solution. I must have easily purchased more than 30 domain names all with varying degrees of effort applied to them. Some domain names would actually render something if you were to hit them, others weren’t so fortunate and never got passed the initial — “OMG, this is brilliant” phase. Followed immediately by the critical: “EHH, not really” phase which surely shattered any shred of remaining energy.
Creating an accountability device makes things easier. I created a project called Reside to make sure that I finalize one idea a month. For Reside, I want to output little helpers for the home that work for me and that I’d love to share with friends. Right now I capped it to 8 friends to preserve a fraction of sanity regarding logistics and costs. I’m excited to deliver the first batch of goods this week!
I thank Miachel Pruett, Raphy Martinez, David Gomez, Wilfredo Peña, Thai Le, Daniel Arenas, Najd Salas, Andrew Hill and Jose Gonzalez — super grateful.
What’s your current design challenge’s goal, success metric(s), constraints, stakeholders, and timeline? Depending on your role and size of your organization, you might have all of the above explicitly stated for you; however, if you hold a role with responsibilities extending into strategy — you might have to fashion those values yourself.
At SumAll, Luca De Rosso and I have been increasing the amount of design process introspection for the sake of optimizing it for ourselves and the growing product design team in general. The first thing we targeted was the parameters of any design challenge we would take on. We wanted to keep it accessible to the related project so we could check-in with the parameters as we progressed so we naturally created an artboard next to the one that we’ll be actively working on. We decided to emphasize the goal, success metric, constraints, stakeholders, and the almighty pressure cooker — the timeline.
Download it off of GitHub
Fork it, improve it, upload it, and most importantly — share it. I’ll be sharing devices that work for me and extend beyond my own workflow to potentially yours on this blog.
Struggling with love?
Struggling with your identity?
OS—One is for you.
To create a piece of fiction, is to create a sort of prototype of reality based off of the library of forms in our minds (geometrically speaking, the forms are called geons). Whether the fiction you construct deals with geometry or literature it’s malleability and speed fascinates me. The latest example to fascinate me was executed by Spike Jonze in the movie “Her.”
What if there was a near-future (very near) where our social detachment is accelerated to a point where handwritten letters rendered digitally and composed by a third party was a thriving business? What if there was an operating system available to average consumers with enough AI to evolve based on a simple onboarding experience as well as open exposure to all your e-mails, hard drive, and practically all digital identity references? Well Spike Jonze prototyped this future with finesse — a successful example of software’s potential to be a companion, a psychologist, a device to help you become a successful social animal — not a detached one.
I thank Spike Jonze.
This single object held such local quality, and value that was far beyond its material, that I had to buy it. I was starting to realize that forgotten or overlooked objects which held a promise impressed me, and they continue to do so.
More than a fiver by Sam Hecht
Ship it is a phrase we use with pride when dealing with software releases. I dig it — it makes me think that we’ve loaded 5 million units spanned across dozens of shipping containers destined for capital ports. Despite the empowering allusion, the reality of the matter is that what I do is tethered to a screen, to a graphical interface. I love the agility of designing for the screen; however, I’m creating an opportunity to extend my design thinking onto an object. Not necessarily in the vein of the internet of things, but an ordinary object that will add a moment of added comfort to my own life — extendable to others.
One small opportunity for added comfort is this — my fiancée’s toothbrush lays on the soap holder in the bathroom beside my toothbrush. The soap holder has toothbrush holes but only for ultra-slim old-school toothbrushes. We don’t want to stash the toothbrushes either, we want them accessible. What if I could 3D print an ordinary carriage for them?
Designers generally do not think to design the “ordinary.” If anything, they live in fear of people saying their designs are “nothing special.” Of course, undeniably, people do have an unconscious everyday sense of “normal,” but rather they try to blend in, the tendency for designer is to try to create a “statement” or “stimulation.” So “normal” has come to mean “unstimulating” or “boring” design.
Super Normal by Naoto Fukasawa and Jasper Morrison
That’s just one opportunity, a minor one but one that presents a minor defeat twice a day. I’ve been exploring 3D printing services like Shapeways to address these type of opportunities as well as 3D printing software, first Autodesk’s 123D Design and now Cinema 4D. In order to understand what the printing process is like, I drafted some tooltips with the word “Considered” raised above the surface and ordered them from Shapeways in three different materials — strong and flexible plastic black, white and frosted detail plastic — all the other available materials are listed here. Looking forward to the next, more complex 3D printed undertaking. Have you tinkered with it yet? Been wanting to? Sling me a note to email@example.com.
I thank Naoto Fukasawa and Jasper Morrison for this experience.